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  3. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Listen in to this week’s Blogcast for first thoughts on Rage 2 and A Plague Tale: Innocence, plus a lengthy discussion (we couldn’t help ourselves) about Game of Thrones and how we think it’ll all shake out. Crossing fingers for a happy ending! Stuff We Talked About A Plague Tale: Innocence Rage 2 Firewall Zero Hour April’s top downloads Mortal Kombat 11 Game of Thrones The Cast Sid Shuman – Director of Social Media, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  4. Polish those clubs! Everybody’s Golf VR tees off Tuesday for PlayStation VR, bringing the links to virtual reality for the first time in the series’ history. Perfect your swing across three distinct courses and see if you can sink a birdie, an eagle, or the ever-elusive hole-in-one. Other highlights this week include Dauntless, Observation, Team Sonic Racing, and more. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Alternate Jake Hunter: Daedalus – The Awakening of Golden Jazz PS4 — Digital (Out 5/23) A new chapter begins in the Detective Jinguji Saburo series! One month ago today, someone murdered Saburo’s grandfather, Kyosuke, while he was living in New York. He soon discovers that his grandfather’s last word was ‘Daedalus.’ What does it mean? Why was my grandfather killed? American Fugitive PS4 — Digital A modern take on classic sandbox action. Framed for your father’s murder, you’ll need to do whatever it takes to unveil the real culprit. Tackle thrilling missions for the criminal underworld — just don’t let the cops track you down! Set in the deep south of the 80s, American Fugitive is a love-letter to the classic movies and games of old. Back in 1995 PS4, PS Vita — Digital (Cross-Buy) A throwback to the survival horror and mystery games of the mid-90’s 32-bit generation, Back in 1995 faithfully re-creates everything from this all-but-forgotten era of games. Explore a sparse cityscape in the year 1995, littered with clues about the past. Uncover the mystery of yourself, your daughter, and what happened to the city. Dauntless PS4 — Digital As a Slayer, you are all that stands between your world and the Behemoths that seek to devour it. Take on boss-sized monsters, forge powerful weapons, and craft armour from the very creatures you slay — all in a massive, free-to-play online world. Dollhouse PS4 — Digital, Retail (Out 5/24) This haunting horror game draws you into the mysterious atmosphere of film noir. Delve deep into the mind of Marie, a detective trying to unravel the secrets of her past, memory by memory. Use the ‘Focus’ feature to see through the eyes of your pursuer as you try to survive a suspenseful game of cat and mouse. Dragon Fantasy: Volumes of Westeria PS4 — Digital Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters. Explore the caves, castles, and dungeons of an ancient evil. Meet warriors, princes, pirates, zombies, and crazy old woodsmen in a huge world of epic retro RPG adventure. Everybody’s Golf VR PS VR — Digital, Retail Step on to the course like never before in the most immersive Everybody’s Golf experience yet! Swing for the flag with your PS Move motion controller or DualShock 4 wireless controller. Play through three incredible courses, practice your putting on the green, or tee off at the driving range to perfect your swing. Killing Floor: Double Feature PS4, PS VR — Digital, Retail Fight the Zeds across two realities in this brutal Double Feature containing Tripwire’s beloved Killing Floor 2 and Killing Floor: Incursion on PS4 and PS VR at one great price. The Last Door – Complete Edition PS4 — Digital (Out 5/23) Feel what it’s truly like to be alone in the dark with this low-res, high-suspense, point-and-click horror adventure. The Complete Edition includes eight terrifying episodes investigating Victorian England’s deepest, darkest secret. Featuring new scenes and puzzles, enhanced graphics, unlockable extras, and remastered sound. Observation PS4 — Digital Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the vanished crew, and S.A.M. himself. Skelly Selest PS4 — Digital Prophecy foretells that one day Hell shall runneth over and the evil dead will spill onto the Earth. Skelly Selest is a score-attack slash dash run ‘n’ gun-athon that places players in the skeletal shoes of a Heavenly Keeper. Take on procedurally-generated gauntlets of hellspawn and defeat the sinful horrors that lurk in the depths of Hell. Slay the Spire PS4 — Digital Slay the Spire is an energetic fusion of card games and roguelikes. Choose your cards wisely! Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and make your way up the ever-changing Spire! Team Sonic Racing PS4 — Digital, Retail Team Sonic Racing combines the best elements of arcade and fast-paced competitive racing. Face off with friends, or race together across stunning worlds, sharing power-ups and speed boosts. Choose from three distinct character types and unlock game-changing vehicle customization options to suit your racing style. Virtual Virtual Reality PS VR — Digital Put on VR headsets in VR to dive into nested worlds and escape your AI manager Chaz. Activitude, the Virtual Labor System, assures you that your artisanal human companionship is still highly valued by our A.I. clients, even if their requests seem… eclectic. Feeling destructive? Vacuum away realities with your Activitude brand Poly-clean-up tool! The information above is subject to change without notice. DJ Khaled – Hip-Hop and Play Takeover Logic – Confessions of a Dangerous Mind The National – I Am Easy to Find Game of Thrones: The Complete Series Tyler Perry’s A Madea Family Funeral Slaughterhouse Rulez The Conference Finals continue Friday, 5/17 at 5PM live on NBC Sports Watch live Saturday, 5/18 at 9pm ET / 6pm PT on Showtime Don’t miss the series finale Sunday, 5/19 at 9PM on HBO PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  5. A new free update is available for download starting today after 1pm PT in MLB The Show 19. Now you choose from three new 99 overall player rewards, including Legend Rickey Henderson. It’s also the first time that a Diamond Dynasty Program leads to three Signature Series players who are rated 99 overall! The hardest part of your journey may be picking which reward to keep at the end. New content has arrived weekly since launch in MLB The Show 19, and this Diamond Dynasty update comes at no additional cost once you own the game. Updates include: New Program with Diamond choice packs, customized equipment and stadium sounds. New Moments to relive some of the most storied baseball memories from the last century. Rewards in single-player Conquest mode and in the multiplayer Ranked Seasons where you bring your best team to the field. 3rd Inning Program Bosses Battle the new bosses in pressure-packed games, or play with them in fast-paced Moments. As you complete Program challenges and games, you will earn Program Stars to unlock a special choice pack that lets you keep one of three Bosses. Who will you choose? Signature Series Rickey Henderson (LF) Rickey Henderson is arguably baseball’s most dominant leadoff hitter of all time. Choose this Legend if you want an outfielder with top-end speed and dynamic hitting ability. Signature Series Roberto Alomar (2B) Do you need an infielder who excels on defense and also hit over .300? Then consider Roberto Alomar, who retired with 10 Gold Glove awards and four Silver Slugger awards, giving him an edge over Henderson in the defensive department. Signature Series Justin Verlander (SP) You may think pitching is the most important part of your team. Justin Verlander is not only a Cy Young award winner, but a former MVP. Choose the dominating righty with confidence and add his electric arm to your rotation. Earn Program Stars The 3rd Inning Program brings new Moments featuring major events in each Boss’s career as well as opportunities to battle against them in fantasy situations with your Diamond Dynasty team. Earn Program Stars by: Playing games in Diamond Dynasty Completing daily Missions Completing all goals in the new 3rd Inning Conquest Map Completing 3rd Inning Moments Earn Program Rewards On the journey to 300 Program Stars where you can claim your Boss Choice Pack, you will unlock a number of unique rewards. There are more choice packs with Gold and Diamond players, custom equipment, bat flip animations, a unique ocean bat skin to equip to your Created Player or your Diamond Dynasty squad, and much more. Look for more 3rd Inning Content to arrive next week. Play ball! Stubs Sale — This Weekend Only! Time to get stubs! For a limited time, get up to 30% off on MLB The Show 19 Stubs only through PS Store. Offer ends May 20 at 8 a.m. PT. Follow MLB The Show on Twitter, Instagram, Twitch, YouTube or Facebook and be up-to-date on all of the latest content releases, and roster updates. *PlayStation Plus required to play multiplayer modes. View the full article
  6. Playstation

    Share of the Week: Days Gone – Deacon

    Last week, we asked you to take a closer look at the hero of Days Gone, Deacon St. John. While fending off freakers and searching for his lost love, you shared detailed portraits using #PS4share and #PSBlog. Here are this week’s highlights: @DotPone catches Deacon in profile. @RevolutionAndre captured a detailed look at Deacon and his outfit. @Kristen_Irena shares a grizzled portrait of Deacon on the hunt. Deacon…might wanna look behind you, mate. Shared by @assnassassins. Deacon is framed in this stunning shot by @UnclassProjectx. @ahmedzafar99 caught Deacon on the run. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Rage 2 Share by: 9am Pacific on Wednesday, May 22 Next week, head to the insane world of Rage 2. While you dive headfirst into a dystopian world devoid of society, law, and order, share your wildest moments using #PS4share and #PSBlog for a chance to be featured. View the full article
  7. Hello there! My name is Javier Gerona and I’m one of the developers of Inverge Studios, a small indie game studio from Spain. Today I come to the PlayStation.Blog to talk about our latest video game Effie, a 3D action-adventure platformer game coming to PS4 June 4. We all have fond memories of those classic 3D platformer PlayStation games. So from the beginning we had a clear goal: we wanted to make a classic PlayStation video game, with modernized graphics, telling a new story. In this fantasy tale, you play as Galand, a young man who has been cursed by a wicked witch with premature old age. Galand sets out on a quest to recover his youth, but he won’t be travelling alone — he’ll have the help of a powerful magic shield, which will be his weapon, tool, and even his means of transport! The adventure takes place in the Red Plains of Oblena, a distant land recognized for its distinctive red vegetation. In this vast world you’ll be able to visit distinctive locations including a windmill city, ancient temples, or even a city dedicated to grape juice production with huge barrel buildings! These aren’t things you see every day… Although Effie is a 3D platformer, it’s not 100% linear. Once you arrive in the open world, you can visit any of the settlements freely, but the gameplay becomes linear when you enter one. This caused more than one headache to design, but it’s your adventure, and we wanted you to decide where your next stop would be. In this story, the world has been invaded by ghouls. Some of them are small and funny, but others… you won’t want to come near them! And yes, all of them can attack you. So in your quest to recover your youth, you will be accompanied by a magic shield. During the adventure, you’ll be able to strengthen your shield and give it new skills. Eventually, you’ll be able to use it to do light and heavy attack combos, charged attacks, dashes, double jumps… as you can see, it’s capable of many things! But just because you own a magic shield, don’t think that everything will be easier. If there’s one skill that’s especially fun, it’s surfing on the shield. One of the drawbacks of having such a big world is needing a way to traverse it quickly. And we thought, it would be cool to be able to surf on a hover shield, wouldn’t it? The control of the character and the sense of speed when passing through a turbo are so satisfying, you can play for a long time doing nothing more than surfing across the extensive red grassland. But I won’t tell you everything about the game; I’d prefer for you to discover and enjoy it yourself. If you have any questions about Effie, you can write us in the comments below and we will be happy to answer. Get ready adventurers! Effie, a new PlayStation-exclusive 3D platformer adventure, will arrive at PlayStation Store on June 4. View the full article
  8. Hi everyone! I’m Julien Bourgeois, co-founder and Game Director of Artisan Studios in Canada. We are a passionate group of developers who love JRPGs and have played them for many years now. We really wanted to be part of this incredible world of adventures, so we were thrilled when we got the opportunity to collaborate with Idea Factory and Compile Heart in Japan to co-develop Super Neptunia RPG which releases in North America on June 25 and across Europe on June 28! Super Neptunia RPG is a side-scrolling RPG starring Neptune, our self-aware and self-proclaimed heroine who can fully explore the 2D environments with her impressive platforming skills. There are no random encounters. Instead, enemies roam around the map, so when Neptune bumps into them, the game transitions into an Active Time battle system with rotating characters and gorgeous animations. The series has been around since the days of PS3 and is perhaps most well-known for its references to other video games and allegories for the industry as a whole. It was challenging for us was to translate this rich universe into a 2D game, so we’d like to share how we developed the background art and 2D animations in Super Neptunia RPG and what it was like to collaborate internationally. There are several steps we have to take to make sure that our work is manageable yet also faithful to the artist’s vision, so we had to explain our animation process, techniques and limitations to Compile Heart. First, we determine a base pose (usually the character’s idle state) and make all the other possible poses based on that. All new poses require rough animation research and validation to make sure the movement fit the characters’ personality. Once we’ve figured that out, we can start cutting and drawing additional needed parts. The rest is hard work and magic! We use a mix of cut-out animation, traditional frame-by-frame animation and tools that help blend these different animations together. It’s a process we’ve been working on for years and trying to improve on every new game we do. It’s a very long and detailed process where you have to cut the character’s parts, attach them to a skeleton and animate it all together in a coherent way. We even assigned characters based on the personality of our animators so life could be given to each of the characters in a more natural way. We made a fun test with Neptune and another character, Noire, and gave them some crazy movements, but then we figured that we needed more information in order to stay true to their personalities. Compile Heart provided us detailed guidelines on each part of the characters’ design: clothes, hair, face, and animation limitations. Animations are done by hand Instead of using physics, so we have to find clever ways to simulate movements. There were plenty of bones and controllers on the characters, sometimes used specifically for a single pose. Our challenge was to find a balance between each character’s design constraints and avoiding the feeling of a paper-cut style that might feel “flat.” We also listened to the characters’ voices so we could match the emotions given by the actors. For example, we had to show joy and spontaneity for Neptune, so her animations are more exaggerated than others (she has more than 30 unique face animations in the game). We had to create a new solution to handle that many different expressions on a character’s face and to implement them in our engine. Aside from character animations themselves, we also consider the background to be another type of ‘character’ in the game. When creating backgrounds, you want to tell a story for each town. We use parallax to simulate depth in our 2D environment. This involves elements of the foreground scrolling at a different speed from elements in the background. Design-wise, Idea Factory laid the groundwork for us to give personality to each city. As every city references a certain gaming console/brand, the artists could use specific elements known by the players to shape the cities. For example, Lastation (the city that represents Sony’s gaming platforms), incorporates shapes from PS2 and PS3, colors from the PlayStation logo and all kinds of small elements that reference the PlayStation brand. We could also use the characters (Noire in case of Lastation) to make it consistent with the city she’s representing. We applied the same process for the four cities. It was really interesting and fun to take inspirations from objects that have nothing to do with a city in the first place. In general, it takes between 10 to 15 days for one artist to create all the elements for one level, so a lot of time went into each area! Implementing the art into the game was a joint effort between the art team and the level designers to make sure it felt satisfying from both a gameplay and visual standpoint. It required a lot of back and forth between the two teams to adjust the placements of the visuals on one hand and to draw additional elements on the other. There’s a lot of heart, love and effort in Super Neptunia RPG. We loved working on it and we hope it shows. Existing fans will be pleased with the storyline and the new characters but you don’t need any knowledge of the previous games to understand or enjoy it, so it’s a great starting point for new players too! Take your time so you can discover all the nice things to do regarding quests, NPCs, ultra-powerful weapons and skills. But to find them you need to look carefully into the environments for potential hints on hidden secrets. I really hope everyone enjoys the game when it releases on June 25 in North America and June 28 in Europe! View the full article
  9. Hello everybody, it’s a pleasure to be back at PlayStation.Blog for a new feature about PS VR platformer Astro Bot Rescue Mission. Today I would like to show you how the team came up with the various gameplay ideas that made it into the game. It all starts with a sticky note… Since the forming of Asobi Team back in 2012, we’ve made a habit of brainstorming ideas regularly. Brainstorming is a relaxing time where anybody from the team gets to voice their ideas out in the open. The first thing we do is lock onto a specific area to dig into. We never discard any idea. Because an idea that sounds ridiculous today could be relevant tomorrow, or it could become the springboard of something better. Ideas we think of are jotted down on colorful sticky notes that decorate our office walls. We keep it very visual because it’s more fun and accessible, and it fits well with our international team. It does mean everybody needs to be able sketch their ideas to some extent, but however basic it may look, what’s important is to get a clear, fun concept across. After a brainstorm, ideas are categorized on the walls In the case of Astro Bot, on one occasion, we were looking for “Boss ideas” — something huge that towered above the player and would feel like an epic battle. I clearly remember one of our designers drawing a huge gaping mouth with teeth you had to punch loose. A few discussions later, we added the hook shot and we had something we could take to the next level. The original sticky note idea that led to the World 1 Boss of Astro Bot Rescue Mission The sticky note is then handed over to one of our game designers who will flesh out more details about the gameplay and create a simple storyboard. Once again, we keep things visual and avoid wordy descriptions. This ensures anybody on the team can get a grasp of the idea within seconds and without having to read too much. The original design document before prototyping the boss battle Once we’re happy with the plan, the storyboard is handed over to a gameplay programmer, who then creates a gameplay prototype. At this point, visuals do not matter — we’re looking for fun gameplay first and foremost. The gameplay prototype can take anywhere from a few days (for a small mechanic) to a few weeks (for a complex boss) until we are happy with it. The first prototype of what would later become World 1 gorilla boss The final stage is production. At this point, up to a half dozen people of various disciplines work together to bring the look and feel to what will be experienced by the player. This is when the dragon gave way to a gorilla to be more in phase with our city theme. The first version is always pretty rough — in this case our boss was missing its fluffy hair, headphones and dramatic lighting. Over time, we refined every aspect of the encounter, improving the graphics and adding special effects, sounds of all sorts and other bells and whistles. Throughout the rest of production, we often do additional gameplay rebalancing until it feels just right. This is also when we turned the top of the building into a first-generation PlayStation console. Had you ever noticed? The final World 1 gorilla boss This way of working may seem simple. And it is. It’s a very useful way to try out lots of innovative ideas quickly while involving everyone in the thinking process too! Thank you for reading today’s story! Let us know what you think in the comments below — and just like our colorful notes, be sure to stick to PS Blog for more Astro Bot Rescue Mission behind-the-scenes! View the full article
  10. A unique hybrid of gaming styles, Golem Gates blends elements of action-strategy and card-based battling, and it’s coming to PS4 on May 28. The game takes place on Earth, thousands of years in the future, where only remnants of ancient nations remain. The planet, ravaged by countless wars, is shrouded by a fog of nanites called ‘Ash.’ It’s up to you, the Harbinger, to manipulate the Ash and wield it against the forces that want to use its secret power to oppress the land and prevent you from fulfilling your destiny. By fusing the two genres, developer Laser Guided Games has been able to transfer complex aspects of traditional strategy games — such as build orders, research, and so on — into pre-game deck-building. This allows you to choose your cards, known as ‘glyphs’ in Golem Gates, and take your time formulating different strategies before the battle begins. In addition to providing all-important units and structures, all of which have their own function and unique abilities, glyphs offer a wide range of special effects that can help you dominate the enemy from the offset or turn the tide of a hard-fought battle in your favor. With the right glyphs in your deck, you can place traps, activate buffs, reveal hidden areas, create hologram units to fool the enemy, and much more — there are a myriad of tactical options and variations to discover and master so you can adapt to the flow of battle on the fly. But it’s not as simple as endlessly drawing new glyphs from your deck — playing glyphs during the real-time action requires the Harbinger to expel energy. Not only that, the more powerful the glyph, the more energy it uses. Players can replenish and increase their energy resource by taking control of specific points on the battlefield. The more control points you hold, the more energy you have, and the more (or stronger) glyphs you’re able to summon. You begin with a starter deck, but new glyphs are acquired as you play, either in single or multiplayer. As your collection of glyphs increases, you can either adapt your starting deck, or build something completely new and tailored, perhaps, to a specific strategy or style of play. In terms of modes, in addition to the single-player campaign, there are challenge scenarios, a survival mode that can be played either solo or co-op, and local and online multiplayer. We hope players will enjoy Golem Gates’ fusion of strategy-based action and card-based mechanics, and will have fun unlocking new cards and constructing the ultimate deck. In the meantime, be sure to watch the new trailer at the top of this post. View the full article
  11. Playstation

    Creating the Soundtrack for Days Gone

    Spoiler Warning: This post discusses major story beats from Days Gone. If you’re still working your way through the game and don’t want to read about events from throughout its story, now’s your chance to turn back! In composing the music for Days Gone, I drew inspiration from the High Desert of the Pacific Northwest, the gorgeous setting chosen by Bend Studio. There is such a natural beauty with lush forests, mountains, and waterfalls. But also, the volcanic soil in the region creates areas of sparse vegetation and more rugged landscapes, littered with remnants of human structures left to decay in the rain, snow, and heat. The setting and art direction that Bend Studio was working towards had an earthy quality reminiscent of frontier times. Rather than create a score inspired by Deacon as a member of an MC (motorcycle club), with heavy guitar or classic rock, I wanted to connect the player to the setting so that they are engulfed in the world playing as Deacon. So I composed a score that has a folk Americana feel to it, which drove the more earthy quality to the soundtrack. A few selections from the soundtrack really showcase the direction we were going for in developing the sound of Days Gone: Track 01: Days Gone This was the first piece I wrote for the game, and my goal was to set the overall tone for Deacon’s journey. When I thought about it that way, it felt completely overwhelming! Instead, I tried to simply internalize what I knew about Deacon and the story and let that drive the music. I strove to blend a sense of hope with introspection and a touch of melancholy. The dark, grisly ending is our introduction to this dangerous new world and establishes the dual nature of Deacon’s path — staying alive and also finding a reason to keep going. Track 02: The Freakshow The Freakers needed darkness and aggression but their music still had to feel connected to the overall score. It was also important to maintain a thread of humanity as they are infected humans. I used mostly organic, acoustic instruments like piano, guitar and bowed metals but processed them heavily with pitch shifting and distortion. I thought the big, driving sections conveyed the terror of the Horde and the Freaker melody reprised on piano felt connected to the tragedy of most of earth’s population being infected. Track 03: We’ve All Done Things I wrote this piece primarily as Iron Mike’s theme and it needed to reflect the “salt of the earth” qualities we see in him. Iron Mike is strong and he’s been through a lot. He’s also a powerful voice of reason for Deacon and suggests that killing isn’t always the answer. I used harmonium and bass harmonica to provide a raw, hymn-like foundation and added acoustic guitars and solo violin that grow as a string orchestra starts building. My hope was for the music to have some of the rugged determination and measured optimism of Iron Mike. Track 04: Rest in Peace The collapse of society means different things to different people. The Rest in Peace cult, a.k.a. Rippers, are non-infected humans who essentially worship Freakers as deities. Rippers are extremely dangerous and I wanted this music to be menacing and jagged but still fit into the overall sound world. I used frame drums and bendy, chunky, acoustic guitar riffs as the core elements. I thought this combination evoked a feral, tribal vibe that felt right for the Ripper sound. Track 05: Finding NERO The music for NERO is unique relative to the rest of the score. While I did continue using guitars, strings, and other pieces of our organic palette, there also needed to be a high-tech, futuristic quality to NERO’s sound and it needed a touch of mystery. I took a more synth-based approach for the foundation of NERO and added building strings and a simple, enigmatic melody to lend a sense of scale and mystery. Track 07: The Rager Bear The idea of Freaker-infected bears was instantly cool and terrifying to me. The sound of the Rager Bears starts with the Freaker palette and then everything gets amplified. I distorted some low, angry cymbal scrapes to create this billowing roar and I used more pounding metal percussion to convey the lumbering mass of these creatures. The strings grow more frenetic and jagged. I wanted this music to feel heavy, raw, and relentless. Track 08: A Good Soldier This piece is about the Colonel and his militia. The Colonel is a strict leader and is intent on creating order in the chaotic world. His mission seems noble but we see hints of darkness in him as the story progresses. This music needed weight and a militaristic persistence. I used the steady, marching percussion and low strings melody to reflect the Colonel’s authority and drive. How far will he go to achieve his goals? Track 10: I Remember This piece is about Deacon’s life before the outbreak and subsequent breakdown of society. I strove for this music to be wistful and a little hopeful and to reflect Deacon’s resolve. His path is complicated and he grapples with regret. John Garvin, Creative Director at Sony Bend Studio, wove amazing nuance into the Days Gone story. It made tracks like this challenging but really rewarding to write. Track 13: Promises and Regrets I wrote this piece for a huge moment in the game where Deacon and Sarah are reunited. This reunion does not play out how we might expect and I love the complexity John wrote into this scene. I wanted the beginning to almost feel like slow motion. Does Deacon really see Sarah standing in front of him? We soon realize that the Sarah he encounters here feels different from the Sarah we first met. She is intensely focused on winning the “war” against the Freaker infection and does not want to leave with Deacon. This is shocking, confusing, and painful for Deacon. They have finally found each other but it’s impossible to pick up where they left off. I built the first half of this piece around Sarah’s theme, keeping the arrangement small with acoustic guitar and light strings. At first, it seems that this might be a joyful reunion, but then the music turns to a cold, distant presentation of our Days Gone theme as Deacon realizes this is not going how he had hoped. Track 17: Sarah’s Theme This is really the love theme for Deacon and Sarah. I wanted this music to remind us of the early days in their relationship, before the infection, and to also remind us of their connection years later as they struggle together. I used a simple piano motif and some sparkly acoustic guitar to evoke a dream-like quality. This builds up to the introduction of Sarah’s melody on an acoustic guitar. Her tune and the Days Gone theme are very closely related. I wanted these two pieces to feel very connected mirroring what we see in Deacon and Sarah. I also strove for this piece to brightly contrast with most of the rest of the score. Their relationship is a bright light that motivates Deacon to keep going. The theme grows to a big, triumphant statement of Sarah’s melody on strings along with driving percussion, guitars, and the simple piano motif. I think it’s probably the happiest piece of music in the game and my hope is that it helps players feel this powerful connection between Deacon and Sarah. Track 19: Never Give Up This is another pivotal scene where Deacon learns that Sarah’s work is not searching for a way to kill the Freakers, but to cure them. Deacon is moved by this and insists that Sarah keeps pushing forward with her work. I wanted this music to be a rallying cry but to also feel intimate. I used the opening chords of the Days Gone theme along with a delicate solo cello melody as Deacon is registering the importance of Sarah’s work and urging her to keep going. This is a special moment where we see Deacon fully appreciating Sarah’s passion to find this cure and we see Sarah feeling understood and supported by Deacon. I wanted the players to feel this closeness between them and I shifted the score to soft acoustic guitar strums and strings playing another passage of the Days Gone theme. This delicate moment settles and the strings swell to a driving staccato section as Deacon and Sarah, now energized, hatch their plan to ride north, risking their lives to be free and together. As Deacon leaves, Sarah, once again, thanks him and he responds with “Yes ma’am,” only this time it’s an inside joke between people in love. It’s a wonderful, small, sweet moment at the end and I brought back a soft guitar and piano just suggesting the main theme one more time. Track 21: Why We Fight This piece comes at an incredibly sad point in the game when Deacon believes that Boozer is dead, that he sacrificed himself to win the fight against the Colonel’s militia. I really wanted players to feel the gravity of this moment. Deacon and Boozer are brothers and Deacon is heartbroken by the thought that he has lost Boozer. I used a simple, somber arrangement of the Days Gone theme here that begins softly and grows with swelling strings and a variation of the tune on solo cello. My hope from the very beginning was for the Days Gone theme to have an element of melancholy and introspection and this is the theme in its saddest, most introspective form. View the full article
  12. Ever since The Persistence was released back in July 2018, we’ve been overwhelmed by reviews, video blogs and positive feedback from players all around the world. Since then, we have added lots of free new features, including Campaign+, entirely new game modes that provide new challenges, and simply oodles of fine tuning. The Complete Edition is going to be the next free update for everyone that already owns the game, and for the first time ever, this update will make The Persistence playable on what we now fondly call ‘flat screen TVs.’ Bringing The Persistence to non-VR displays will allow even more people to discover the terror of space in this unique blend of roguelike and sci-fi horror. If you want to test your mettle in front of your HD or 4K HDR display, the Complete Edition is what you need. We’re working on lots of features to adapt the game for the big screen and to ensure it remains atmospheric, intensely exciting, and every bit as playable as it is in VR. To give you more insight to the improvements, here are some insights from the team regarding the four main aspects that they are working on. Graphics As well as a whole host of gameplay tuning, the Complete Edition will include significant graphical improvements that will make it a member of a relatively elite selection of games that deliver 4K at 60 frames per second on the PS4 Pro, and 1080p at 60 frames per second on PS4. Enhanced lighting and particle effects are being implemented to make the world atmospheric on your TV, including entirely new technical visual effects such as Motion Blur and Chromatic Aberration. Camera Animations For the big screen, we have added brand new camera animations to ensure a natural sense of movement around the ship. The camera now features subtle head movement when moving, and transitions between different poses — such as crouching and standing — are now animated to add a greater sense of situational awareness. Gameplay & Controls With a lot of the core controls and mechanics linked to the headset, a huge focus has been put into ensuring that you can pull off the same quick and accurate maneuvers when playing on a flat screen. There is also a brand-new way to interact with objects and collect pick-ups. Some of the game’s more unique and creative weapons such as the Gravity Hook have proven to be difficult to use accurately in non-VR play, so they now have new ways to fire them when you are playing on your TV. Presentation & UI Last but not least, the on-screen displays and all other elements of the user interface are being updated to make them super intuitive for flat screen displays. This free update is getting close to being complete, so stay tuned for more news as we get closer to release! View the full article
  13. Hello, dear PlayStation.Blog readers! Undead Horde releases today on PlayStation 4! The game is a “necromancer simulator” combining elements from action-RPG, strategy, hack ’n slash and minion games. I’d like to share some background details from our development process, to try to answer the question: “What is Undead Horde?” In late 2017 we were furiously trying to come up with a new game project at 10tons. We had done several top-down shooters in a row including Neon Chrome, Jydge, Time Recoil and at that time we had nearly finished Tesla vs Lovecraft. Though we love top-down shooters, we really wanted to do something different for a change. At that point, games with larger armies fighting each other in some form were somewhat fresh, so we started to dig around there. We started to do some prototyping. First we created a kind of “massive fantasy battle simulator,” but in the end the prototype wasn’t that popular in our internal testing even though the team seemed to like it. A battle between amazons and undead barbarians We continued on and remembered a fun and somewhat popular little game called Right Click to Necromance (RCTN). It still felt fun so we took on a new task: Can we make a game where you raise the dead like in RCTN, but so that the game would have a story and a campaign lasting several hours? This was the basic question behind Undead Horde. We also felt that the whole theme of necromancy hasn’t been thoroughly explored yet with games. A game called Nekro was canceled and a lot of other minion games didn’t have actual necromancers. So this is what Undead Horde became: A game where you command undead minions which you can raise directly from the battlefield. You can also raise undead from summoning statues & graves also, but the main source is usually your slain enemies. You can find a very early development shot from this phase and compare it to the final shot above — a lot changed along the way visually too. Undead Horde early development screenshot Unlike in RCTN, the player controls a necromancer instead of the horde. This was done since we wanted to have a main character to focus on. The undead minions are mostly axe fodder, so the actual progression happens through your necromancer with items and leveling. There are some heroes and stronger units though, which the player can try to keep alive if he wants to try “quality over quantity” tactics. The player can do a lot of conventional ARPG stuff as well: fight, cast spells, loot, complete quests and explore the world. We think Undead Horde brings something new to the ARPG table — there’s no combination of necromancy, action RPG, and minion control like it. The new elements also provided us with some challenges, as many gameplay problems had no off-the-shelf solution, and we realize that the gameplay style isn’t necessarily for everyone. The story in Undead Horde is quite simple — you’re Orcen, the last necromancer. Your goal is to take back the Overworld where the undead once ruled. A paladin named Benevictor is your arch enemy and the leader of the living; the demise of the undead was of his making. The game takes Orcen through forests, deserts, catacombs, and wastelands of ice & fire with the ultimate goal of reaching the Citadel where Benevictor has retreated. After the first playthrough, the game can be replayed with the full selection of minions from the start and with mutated world parameters. I hope this post offered an interesting first impression about the game. Watch the trailer to learn a bit more about the game and its story. Pick it up today to do some undead re-animation yourself! View the full article
  14. As part of the Konami 50th Anniversary series, Konami’s Castlevania Collection assembles for the first time many of the early ground-breaking titles into a single, cohesive themed collection. When the developers created Castlevania in 1986/1987, little did they know that the franchise would span three decades and inspire generations of game designers! The vampires versus hunter story was a fresh take on Bram Stoker’s Dracula, with the first game set in 1691 starring protagonist Simon Belmont — and a new family of Vampire Killers was born! One of the earliest platformers, Castlevania puts heavy emphasis on player control, attack timings and is known to have a fun-but-challenging learning curve. With limited ability to gain health via the famous wall chickens, pacing yourself is key to beating challenging levels and enemy patterns. Castlevania II: Simon’s Quest hints at what the franchise would become. Breaking away from convention with a day/night cycle, quest lines and character leveling, it showcased that platformers could be more than just linear adventures and set the stage for future innovations. Beware — townspeople may be liars and give misdirection! Best tip: once you get a certain Crystal, go back to the graveyard with said Crystal selected and kneel at the unpassable wall. Trust us, it will make sense later. In Castlevania III: Dracula’s Curse, player choice is paramount. Branching options feature now-famous playable characters: Alucard, Sypha, and Grant join Trevor Belmont’s quest to defeat Dracula. With only one companion for Trevor available at a time, better choose wisely! Alucard’s bat form improves access and mobility. Grant’s ability to climb walls and change direction mid-jump creates a unique playstyle. Sypha boasts an arsenal of spells that can render powerful enemies nearly harmless. During development, entire levels and enemies had to be re-evaluated and designed around these unique abilities. The beautiful cover art was created by Tom duBois, who provided both Castlevania and Konami with many other pieces of astounding artwork! Super Castlevania IV finally allowed the Belmont clan to wield their whip in, shall we say, non-standard ways. Players should make sure to experiment with all the new movement and attack options along with the ability to control their jumps more tightly. In a light-hearted parody, Kid Dracula shows up to challenge the demon hordes for the right to rule them all! A first-time release in the West, Demon Castle Special: Kid Dracula originally launched in Japan only in 1993. As portable titles, Castlevania: The Adventure and Castlevania II: Belmont’s Revenge are known for their challenging designs and quality music tracks. Finally, in Castlevania Bloodlines — titled The New Generation in Europe — the game is set in the modern surroundings of the first World War. With added guns and a generally much more grim and bloody setting, the player controls John Morris and Eric Lecarde. Mastering both of their unique play styles is critical to battling through stages uniquely designed for their skill set. These new stage designs are incredible, with the engine pushed to accommodate evolving world geometry like the infamous Tower of Pisa level. It also introduced music by Michiru Yamane, whose haunting themes would continue into the franchise for years to come. Lastly, important news: we heard your calls and Konami will add Japanese title variants as a free update shortly after launch. Keep your eyes peeled for more details! For fans and new players alike, the Castlevania Collection is an exciting and special window into the history of gaming. Players will learn patience and when to time their jumps. There is a tempo to the gameplay, with enemy patterns to memorize and buttons to mash at just the right time. Be patient and remember; Dracula is immortal, and he is waiting for you. View the full article
  15. After 10 years, the series that pioneered 2D swordplay is back. Samurai Shodown is known for its heavy influence of Japanese culture and high-risk high-reward gameplay that puts players on the edge of their seats. New players may notice that there is a lack of ‘combos’ in this fighting game, but I assure you this is by design. Button mashing and being too impatient will only open you up for punishment, so it’s best to learn from your enemy and strike when the iron is hot. The core foundation that makes Samurai Shodown what it is comes down to its Rage Gauge, which fills up upon being hit. At max Rage, the player’s character receives a passive attack bonus, and they additionally have access to their Weapon Flipping Technique, which if landed, can disarm the opponent leaving them extremely vulnerable. Performing a Rage Explosion during any time of the match will put a character at max Rage, and adding upon the benefit of the attack buff and Weapon Flipping Technique, players now have the option to perform a Lightning Blade attack, which deals massive damage on hit. This however comes at a price, as performing a Rage Explosion removes the Rage Gauge for the rest of the battle, meaning the player will now have to rely on wit and speed to close the match. Finally, players have the one-time option to use their Super Special Move, which can greatly take down an opponent’s HP. But be warned, it has a slight charge-up time, which can leave you open for attack! Play Video Play Video Dojo Mode The newest addition to the Samurai Shodown series is our new Dojo Mode. Here, players can fight against their very own Ghost, which is the culmination of player’s very own input data collected during offline modes. This serves as an excellent way for players new and old to discover their faults before their opponent does. Additionally, other player Ghosts can be downloaded and fought against, which gives players the opportunity to fight against professional players right from home! Genjuro What Samurai Shodown wouldn’t be complete without the big G. I’m talking about Genjuro, of course, who made his first appearance in Samurai Shodown II. For many that may know already, Genjuro is a hired assassin who really knows how to get the job done. In fact, he loves killing so much that he’ll gladly cut down anyone that stands in his way. The only person able to put up a fight against him is his rival Haohmaru. Haohmaru and Genjuro go way back to when they were kids being trained by the same sensei. Genjuro, unable to control his lust for killing, abandoned the dojo he trained at in order to live out a life of drugs, sex, and violence. Upon leaving, he threatened Haohmaru that if they ever cross paths again, Genjuro wouldn’t think twice before cutting him down. Will he succeed in killing Haohmaru and living his life as a lawless murderer, or will his past deeds catch up and force him to die by the sword? Only you can decide that outcome. Final Word Samurai Shodown is a series beloved by many across the world. Much effort was put into this new title to give players the ultimate samurai experience, which is living on the edge of a blade. Only those willing to Embrace Death and learn from their mistakes will be able to succeed, and I hope I can be there crossing swords with you all on day one. Before we say goodbye, I have a special message from our partners at Athlon Games: Samurai Shodown’s Season Pass will provide players with extra value, encompassing the first six months of DLC including four new playable characters. What’s more, the Season Pass will be available absolutely free through PlayStation Store until June 30 as a thank you to early adopters. Some regional restrictions apply. View the full article
  16. Today’s update to Red Dead Online brings a host of new gameplay including new cooperative story missions, Free Roam activities and the addition of Poker alongside a range of updates and improvements that strengthen and stabilize the foundational world of the Red Dead Online experience. This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character. For PS4 players without a PlayStation Plus subscription, you’ll be able to play Red Dead Online as part of a special bonus period from now until May 27. See below for details on today’s update and what’s coming in the weeks and months ahead. A Land of Opportunities Missions The revenge saga of Jessica LeClerk expands today with new missions in A Land of Opportunities for both honorable and dishonorable players. After the epic showdown in Fort Mercer that concluded the last series of missions, players will help Mrs. LeClerk get closer to the truth behind the murder of her husband. In the more honorable Gunslinger path, battle the Del Lobos gang and help Marshall Tom Davies save Valentine — and his own neck. In the Outlaw strand, outwit lawmen to assist Samson Finch in highway robbery, and pull off a daring high-stakes theft at the Saint Denis Bank. Both paths lead to a rendezvous in Blackwater with a dangerous adversary. Free Roam Missions Free Roam Missions also expand today with new characters from the story of Red Dead Redemption 2 and a variety of new and diverse mission types. Bring your Posse to meet with Thomas the Skiff Captain down in Bayou Nwa for some honest work or visit the disconcertingly hospitable Aberdeen Pig Farmers to get your hands extremely dirty, and look out for more characters to appear soon. Poker Visit poker tables at towns and outposts across the map to challenge your friends to a private, invite-only game of Hold ’Em. Or, raise the stakes and take a seat at a public table, where the buy-ins and rewards are even higher. All poker tables seat up to six players, available in five locations: Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station. LeMat Revolver, Clothing and More Boasting a 9-round revolving chamber and a secondary barrel for a single buckshot round, switch between rapid-fire bullets and a devastating shotgun shell on the fly with the LeMat Revolver — now available for purchase from the Wheeler, Rawson and Co. Catalogue. More clothing items and emotes are also available, featuring some highly-requested clothing options including Ponchos, patterned Bandanas and more — as well as new emotes such as Throat Slit and Flip Off. New inventory will be coming and going often so check the Catalogue frequently to see what’s in stock week-to-week. In addition, all players who jump into Red Dead Online this week will get a gift of 15 Gold Bars and see a 25% increase of XP on A Land of Opportunities, Free Roam Missions, Showdown Modes, Races and Free Roam Events. Treasure hunters will also find 25% extra Cash and Gold in chests containing them. All Ultimate Edition owners will also get a gift of RDO$100 and the Throat Slit emote for free. What’s Next In the weeks ahead, more additions to Red Dead Online include new Free Roam characters, as well as new Showdown modes and lots more. This includes new Free Roam Missions and Clothing, along with all new PS4 Early Access content, more details coming soon. Visit https://support.rockstargames.com for details and limitations. View the full article
  17. Hey guys! It’s Shabs here, Game Director from First Contact Entertainment — developer behind Firewall Zero Hour*, the team-based tactical multiplayer shooter, exclusive to PS VR. Today, we are excited to announce our biggest update to the game yet — Operation: Nightfall — coming May 21! With Operation: Nightfall, we’re bringing a whole new face to Firewall Zero Hour as you know it. One of the most significant changes is introducing a whole new system of time-limited progression taking the form of Missions, Tasks, and cosmetic Rewards. New Seasonal Progression System of Missions, Tasks, and Rewards With the Operation: Nightfall drop, we’ve changed our previous challenges system to take on a more meaningful approach and reward players with new cosmetics. Each week your Contract Handler will assign a new Mission to complete, yielding new rewards. You will notice new optional daily Tasks presented to you as well, which reward you with XP and Crypto. Check back daily for new Tasks! Every week there will be one Mission is available for free for all players. With an Op-Pass ($9.99 USD), players can unlock additional Premium and Bonus missions and earn Seasonal cosmetic rewards, which unlock immediately upon completion of these Missions. Here’s what’s available this season: We’ve also introduced a Legendary Weapon Skin, Okoro’s Volkov, available to Op-Pass holders who complete all 24 missions, for 250,000 Crypto. New Maps and Contractors Operation: Nightfall kicks off with the brand new map, Hangar, and a new Contractor, Ruby, who brings the Skill of “Thief” (ability to steal Crypto from enemy corpse). The map of Hangar takes place around a large military transport aircraft in a hangar in the heart of Malaysia, and is available to all players. Ruby, the Contractor, is accessible via the Op-Pass. Her Skill of “Thief” is available as a timed-exclusive to Op-Pass holders (after season wraps, the Skill becomes available to all players at Level 12 and with 12,000 Crypto). Later on, players will see Operation: Nightfall’s mid-season update, which will introduce another new map (F.O.B.) and new Contractor (Lynx) for the season. New Weapons Also launching on day one of Operation: Nightfall are three new weapons (the Richardson SG12, Sarge, and Raptor), which become available upon completion of their corresponding weekly missions. New UI and QOL Updates Players will immediately notice a completely revamped UI in the game. This will make the new Missions, Tasks, and Rewards system very clear to players. Players will also notice various changes in the lobby that improve overall performance and stability. Other quality-of-life updates include: Squad optimizations, ability to customize Contractors in lobby, map and laptop location refresh in Bunker and Compound, as well as updates to enemy indicators and headshot SFX. New AI When playing Multiplayer PVE Training mode, players will witness new AI behavior that changes the traditional PVE gameplay experience. The new AI behaviors are meant to mimic human-like player tactics, with characteristics like breaching doors, hunting players down, and using equipment intuitively. New Ways to Access More Content Beginning May 21, we are excited to offer players several new ways to enjoy the game, depending on your play style. The Op-Pass and Hack Keys are explained below: Operation: Nightfall update: Free update for all owners of Firewall Zero Hour-featuring new in-game UI, new Maps, and more. This update is viewable as soon as players load up Firewall Zero Hour. Nightfall Op-Pass** ($9.99 USD): Obtain the Op-Pass, which allows access to all Operation: Nightfall Missions, Tasks, and Rewards. Hack Key x5 Pack*** ($4.99 USD): Each Hack Key will instantly complete one Operational Mission. You will not gain any XP for Missions completed this way, but you will be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Nightfall Op-Pass + 25 Hack Keys Bundle***: Includes access to Operation: Nightfall, in addition to 25 hack keys to be used on any Operational Mission. You will not gain any XP for Missions Completed this way, but you will instantly be awarded full Crypto, in addition to the Mission Reward (cosmetics only). Another great option for players who don’t have as much time to play as they would like. Leading up to May 21, you’ll notice changes starting today in the PS Store in the Americas and Europe for Firewall Zero Hour. Previous cosmetic items released on the store since launch will now be reformatted into seven special content bundles. If you haven’t yet, be sure to grab these bundles as they will only be available for one week! After May 21, cosmetic items will be available in-game as rewards for completed missions: Year One Skin Bundle: Customize your Contractors and Weapons with this collection of six original Skins. Year One Super Skin Bundle: Customize your Contractors and Weapons with this collection of 10 original Skins. Year One Mega Bundle: Go all out with customizations for your Contractors and Weapons! This Mega Bundle includes 10 original Skins plus all Trinkets and Patches released to date. Year One Trinket Bundle: Customize your Weapons with this collection of all Trinkets released to date. Year One Patch Bundle: Personalize your Contractors with this collection of all Patches released to date. Year One Contractor Bundle: Get the three newest Contractors in one Bundle. This three-Contractor Bundle contains Nash, Jag, and Node. Year One Face Paint Bundle: Show them your game face with this collection of eight original Face Paints. With Firewall Zero Hour – Operation: Nightfall, we’re thrilled to be rolling out a new format for the game, and establishing a cadence for seasonal content updates going forward. We’re looking forward to community feedback on this new update. See you online, Contractors! – Shabs *An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes. **Op Pass requires Firewall Zero Hour in order play and unlock content. ***Available for purchase in the PS Store. Hack Keys alone can be used to hack free missions, and when used in conjunction with the Op-Pass, Hack Keys can hack any type of mission including Premium and Bonus missions. View the full article
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  19. Starting tomorrow, PlayStation Store invites you to bask in the momentous return of Totally Digital with epic discounts up to 60 percent and 70 percent for Plus members. In the weeks ahead you will be transported to faraway lands courtesy of some of the most brilliant minds and imaginations from the industry. Kicking off the lineup with a daring co-op escape is A Way Out, along with a visit to the strange and delightful inhabitants of Undertale, followed by a foray into the slow-motion bullet hailstorm of Superhot. And that’s just scratching the surface of the plentiful bounty of titles. Begin your journey to PS Store once you’ve explored the full list below. The stellar deals of Totally Digital begin May 14 and end May 28 at 8 AM PT. PS4 Games Title $Sale $PSPlus $Original -KLAUS- $9.99 $4.99 $19.99 101 WAYS TO DIE $4.99 $3.99 $9.99 11-11 MEMORIES RETOLD $17.99 $14.99 $29.99 2064: READ ONLY MEMORIES $11.99 $7.99 $19.99 2DARK $8.99 $5.99 $29.99 3ON3 FREESTYLE – REBECCA CHARACTER PACK $9.74 $9.09 $12.99 A BASTARD’S TALE $1.99 $1.49 $4.99 A WAY OUT $20.99 $17.99 $29.99 ACE BANANA (VR) $5.99 $4.49 $14.99 ADR1FT $7.99 $5.99 $19.99 ADVENTURES OF PIP $9.74 $4.49 $14.99 ALIEN: ISOLATION SEASON PASS $14.99 $11.99 $29.99 ALONG TOGETHER (VR) $7.49 $5.99 $14.99 ANIMAL FORCE (VR) $6.39 $4.79 $15.99 APB RELOADED 1100 G1C $7.99 $5.99 $9.99 APB RELOADED 12000 G1C $79.99 $59.99 $99.99 APB RELOADED 2240 G1C $15.99 $11.99 $19.99 APB RELOADED 25000 G1C $119.99 $89.99 $149.99 APB RELOADED 3920 G1C $27.99 $20.99 $34.99 APB RELOADED 500 G1C $3.99 $2.99 $4.99 APB RELOADED 5700 G1C $39.99 $29.99 $49.99 AQUATV $7.49 $4.99 $9.99 ARCADE GAME SERIES 3-IN-1 PACK $4.79 $3.99 $7.99 ARCADE GAME SERIES: DIG DUG $2.39 $1.99 $3.99 ARCADE GAME SERIES: GALAGA $2.39 $1.99 $3.99 ARCADE GAME SERIES: MS. PAC-MAN $2.39 $1.99 $3.99 ARCADE GAME SERIES: PAC-MAN $2.39 $1.99 $3.99 ASSETTO CORSA SEASON PASS $11.99 $9.99 $19.99 ASTERIX & OBELIX XXL 2 $24.99 $19.99 $49.99 ATTRACTIO $6.99 $4.99 $19.99 BANNER SAGA 2 $14.99 $12.49 $24.99 BATTLESHIP $7.49 $5.99 $14.99 BEAT COP $10.49 $8.99 $14.99 BEDLAM: THE GAME BY CHRISTOPHER BROOKMYRE $4.99 $3.99 $9.99 BLACK THE FALL $8.99 $7.49 $14.99 BLACKHOLE: COMPLETE EDITION $4.49 $2.99 $14.99 BLEED $4.54 $3.24 $12.99 BLEED – DELUXE EDITION $10.67 $7.62 $30.49 BLEED 2 $5.24 $3.74 $14.99 BLEED 2 – DELUXE EDITION $8.39 $5.59 $27.99 BOGGLE $4.99 $3.99 $9.99 BOILING BOLT $4.79 $2.99 $11.99 BOMBER CREW $7.49 $5.99 $14.99 BOMBER CREW: AMERICAN EDITION $9.99 $7.99 $19.99 BOUND BY FLAME $6.99 $4.99 $19.99 CARNIVAL GAMES VR $6.99 $4.99 $19.99 CARNIVAL GAMES VR EXPANSION 1 $4.79 $3.99 $7.99 CATCH & RELEASE (VR) $13.99 $11.99 $19.99 CHASM $13.99 $11.99 $19.99 CHILD OF LIGHT $5.99 $4.49 $14.99 CHILDREN OF ZODIARCS $10.79 $8.99 $17.99 CHRONICLES OF TEDDY: HARMONY OF EXIDUS $4.49 $2.99 $14.99 COLD IRON (VR) $9.79 $6.99 $13.99 COSMIC STAR HEROINE $7.49 $4.49 $14.99 CRISIS VRIGADE (VR) $5.39 $4.79 $5.99 CRUZ BROTHERS – CAMPS EDITION $6.49 $3.89 $12.99 DARK SOULS III – DELUXE EDITION $42.49 $33.99 $84.99 DARK SOULS III – SEASON PASS $14.99 $12.49 $24.99 DARK SOULS III: ASHES OF ARIANDEL $8.99 $7.49 $14.99 DARK SOULS III: THE RINGED CITY $8.99 $7.49 $14.99 DARKSTALKERS RESURRECTION $5.99 $4.49 $14.99 DAY D TOWER RUSH $3.49 $2.09 $6.99 DEAD CELLS $19.99 $17.49 $24.99 DEAR ESTHER: LANDMARK EDITION $3.99 $2.99 $9.99 DEER SIMULATOR $4.99 $3.99 $9.99 DEFENSE GRID 2 $5.99 $4.49 $14.99 DEFIANCE 2050: 2300 BITS $16.99 $14.99 $19.99 DEFIANCE 2050: 500 BITS $4.49 $3.99 $4.99 DEFIANCE 2050: 6250 BITS $39.99 $34.99 $49.99 DEFIANCE 2050: STARTER CLASS PACK $9.99 $7.99 $19.99 DEFIANCE 2050: ULTIMATE CLASS PACK $24.99 $19.99 $49.99 DEGREES OF SEPARATION $9.99 $7.99 $19.99 DEPLOYMENT $5.49 $3.49 $9.99 DEUS EX: MANKIND DIVIDED – A CRIMINAL PAST $3.59 $2.39 $11.99 DEUS EX: MANKIND DIVIDED – ASSAULT PACK $1.74 $1.24 $4.99 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION $11.24 $6.74 $44.99 DEUS EX: MANKIND DIVIDED – SEASON PASS $4.49 $2.99 $14.99 DEUS EX: MANKIND DIVIDED – SYSTEM RIFT $3.59 $2.39 $11.99 DEUS EX: MANKIND DIVIDED – TACTICAL PACK $1.74 $1.24 $4.99 DIE FOR VALHALLA! 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View the full article
  20. Hi! I am Anthony Giovannetti, one of the two developers behind Slay the Spire, which is releasing on PS4 May 21 and is now available for pre-order. In Slay the Spire, you will climb a living spire filled with bizarre creatures, discover relics of immense power, and craft a unique deck from hundreds of different cards each journey up the Spire. Dynamic Deck Building Every run of Slay the Spire procedurally generates a new Spire for you to climb. After every battle you will make a critical decision, choosing a new card to add to your deck. Like the rest of the Spire, these card choices will be different every run. Instead of developing a stale best strategy and never changing, Slay the Spire forces you to adapt and experiment with new decks and cards. Slay the Spire has three playable characters with completely different card pools and play styles, but today, we’ll just be focusing on one of them: the Ironclad. The Ironclad The Ironclad is the sole remaining warrior of his tribe, capable of drawing fiendish power from his demonic benefactors. By increasing his own strength during combat or making short work of his foes with an arsenal of powerful attacks, the Ironclad boasts the ability to challenge any enemy. Wielding an impressive array of strong defensive options, the Ironclad also has the ability to shield himself from the mightiest attacks. While there are many ways to build the Ironclad, today we’re specifically highlighting a more defensive build that was created by one of our all-star community members, Quincunx. Infinite Combos Want to trap your opponent in a never-ending combo of destruction? Then keep an eye out for free cards like Flash of Steel or cards that generate card draw like Dropkick. Going Aggressive Like to hit things in the face really hard? Then try getting aggro. Look for cards that can combo to dish out high amounts of damage. Barricade You shall not pass. Sometimes inching out a victory is the best way to go. Become undefeatable by looking for these drops. Turtling Up This deck relies heavily on defensive options, ensuring that our Ironclad hero never takes lethal damage. By guaranteeing you don’t take damage each turn, we can squeak out damage and eventually grind our way to the top of the Spire. We also will bake in some simple win-condition opportunities to finish each fight consistently. Some Tips Keep That Decklist Small We want our decks to be consistent. Too many options can lead to poor card draws and we want to make sure that when we draw a card, we are drawing an answer to our problems. Maintaining a decklist smaller than 20 cards is ideal and can help guarantee we’re drawing solutions. Save Those Potions! Dexterity potions allow you to gain more block when you cast block-related spells. These are especially useful doing boss battles where lethal damage can accumulate quickly and they can be used in a pinch. Upgrade Your Cards These are the cards you’re going to want to upgrade first to ensure you are maximizing your defensive and offensive capabilities. Great Picks Here are a few cards you should keep an eye out for on your journey up the Spire! Other Playable Characters We also have a few other characters in addition to the Ironclad, each with their own unique quirks and build opportunities. Here are a few teases to get the mind wandering. The Silent A deadly huntress that eradicates her enemies with skill and precision. She makes use of poisons to deal continuous damage, or to weaken enemies’ attacks to be ineffective. The Silent is also capable of playing out a rapid-fire number of cards in a turn, effectively swamping the monsters she encounters in a deluge of blades. The Defect A combat automaton that has become self-aware, it now seeks to destroy what it used to protect. The defect makes use of powerful elemental orbs, evoking their powers to annihilate the denizens of the Spire. The Defect also makes the most use of a strong collection of powers — cards with an affect that lasts the whole combat – to combine into an unbeatable force. Each of these characters have a host of different strategies and unique play styles to explore. When playing Slay the Spire, remember to explore and try and discover all the various synergies that are possible. View the full article
  21. The fine folks at id Software have assembled Earth’s mightiest tips and tricks to get you started on your journey through the wasteland, now that Rage 2 is launching tomorrow on PS4. From general survival advice, to more pointed tips about specific upgrades, this list has you covered. There are also some really stupid tips we threw in just for funsies. Getting Started in the Wasteland Find all the Arks scattered through the wasteland. These are vital to obtaining all the weapons and abilities in the game. You can gather Ark locations by talking to people in the hub cities, finding clues in datapads, or just coming across them as you explore. Spend lots of time with your weapons. All weapons can be upgraded, which gives them additional features, and many of them also possess a secondary fire mode. Rage 2 is all about push-forward combat. This is not a cover shooter. Speed, aggression, and violence reign supreme in the wasteland. Get into the fight and get your hands dirty. Hoard Feltrite like your life depends on it, because it just might. Feltrite can be found in crates around the world, on enemies, and on meteorites that have crash-landed on Earth. Spend Feltrite to upgrade your weapons and abilities. Spend those project points! Everything you do in the wasteland gains you favor with one of three core characters. As you level up with them, you’ll accrue project points that can be spent to get additional upgrades. The ammo carry upgrades are super useful, as are the upgrades to help you find datapads and chests. Buy schematics from vendors around the wasteland to upgrade your throwable items like Wingsticks, Grenades and Turret Drones. Don’t forget to sell your junk. Retailers in Wellspring, Gunbarrel, Oasis, Lagooney and Dreadwood will buy all that junk you’ve been hauling around in exchange for cold hard cash. Poke your nose into all the wasteland’s nooks and crannies. You never know what you might find hidden in the dark corners of the world. Get creative! Not every mission needs to be solved with a bullet. Sometimes if you do a little recon before taking on a side objective, you might just find a button that solves all your problems for you. Somewhere out in the wasteland, there’s a very special chair. You’ll know it when you see it. Find the chair. The chair is life. The chair is love. Cheating is fun. Rage 2 is adding an old school layer of over-the-top fun with a Cheats system, meaning your already insane action is going to get… just plain weird. Enable Cheats to add some spice (and laughs) to your journey. (Note: Trophies are disabled when Cheats are in use.) Abilities Upgrade the cooldown for your Nanotrite abilities first. The faster you can use your abilities in combat, the more effective you’ll be and the quicker you’ll be able to unleash Overdrive, which brings us to our next tip… Don’t forget Overdrive! Not only does it power up all your weapons and abilities, Overdrive also regenerates your health. Being able to chain abilities and weapons to quickly fill your Overdrive meter is key to owning the battlefield. Combat really opens up when you master your combos. Come on and Slam, and welcome to the… pain. Crippling pain. The higher up you are, the more devastating your Slam will be. Slam can also help you mitigate fall damage if you time it right. Use Dash often. It’s a great way to avoid fire from very difficult enemies (like Authority Sentries, Cyber Crushers and the Immortal Shrouded). Plus, when combined with the Grav-Jump, Dash can help you get to hard-to-reach places. Vehicles See a vehicle out on the road that you like? Steal it and bring it back to the garage at one of the hub cities like Wellspring, Gunbarrel, Lagooney or Dreadwood in order to make it yours. Once a car is yours, you can call it in at any time from the Vehicles tab in the menu. Don’t worry if you can’t find your vehicle. In addition to being able to call in any of the rides in your garage from the Vehicles tab, you can also hold open your weapon wheel and call in the Phoenix from there. Use the hand brake. It’s your friend when navigating the hard streets of Rage 2. Learn how to use the Phoenix’s ram function. Not only is it fun for just bumping other drivers off the road, it’s especially handy when taking on a convoy. On that note, don’t try and fight a convoy before you upgrade your Phoenix’s weapons and armor. The Ejector Seat upgrade for the Phoenix is a must-have. When hitting top speed in the Phoenix, hold down the exit button and you’ll be launched out the car superhero style. Combo it with slam to make a stylish entrance. And last, but definitely not least, have fun! If you’re not having fun, you’re doing it wrong. See the other tips on this list to help rectify the situation. View the full article
  22. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here This week, the gang looks back on the new episode of State of Play. Monster Hunter World: Iceborne! Predator: Hunting Grounds! Cute lil’ sugar glider survival game Away! And, of course, the long-awaited reappearance of Final Fantasy VII Remake. Enjoy! Stuff We Talked About State of Play Final Fantasy VII Remake Monster Hunter World: Iceborne Just Shapes and Beats Days Gone Everybody’s Golf VR The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  23. An adrenaline-infused collaboration between FPS forefathers id Software and open-world masters Avalanche Studios, Rage 2 arms players with overpowered weaponry, wild vehicles, and a suite of enemy-obliterating superpowers. Venture into a wasteland set in the aftermath of an asteroid impact, where 80% of the world’s population has been destroyed, and bring your own brand of justice to the evil Authority. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Bartender VR Simulator PS VR — Digital (Out 5/16) Bartender VR Simulator offers you a unique combination of a simulator, bartending course and incredible immersive VR game. Prove yourself and win the opportunity to train and work in the next location. Master more and more demanding drinks as you progress to new, unique bars. All served in a super-realistic quality. Bubsy: Paws on Fire! PS4 — Digital, Retail (Out 5/16) From the developers of the Bit.Trip series comes the latest and greatest in bobcat-based gaming. Oinker P. Hamm is determined to capture every animal in the universe for his “Amazootorium.” Bubsy, fearing mostly for himself, is just as determined to stop him. No matter who emerges victorious, there’s going to be a whole lot of yarn along the way. Castlevania Anniversary Collection PS4 — Digital (Out 5/16) Konami’s Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Released as part of the Konami 50th Anniversary celebration, relive these timeless classics that helped define the platformer genre. From the Belmont clan to their extended bloodlines and allies, the Castlevania Anniversary Collection is the best first step for anyone to take into the world of Castlevania and the fight against Dracula! Darkwood PS4 — Digital Darkwood is a challenging survival horror game without jump scares. Craft weapons and fortify hideouts in the eerie forests by day, then wait and pray for the sun to come up the next morning. Wade through the grueling, bizarre world of Darkwood and delve into its creepiest secrets before it destroys your body and consumes your mind. Devious Dungeon 2 PS4, PS Vita — Digital (Cross-Buy) The castle’s ever-shifting halls are filled with deadly monsters! Treacherous traps have claimed the lives of many adventurers! It is rumored the castle contains treasures beyond imagination. However, it is also the domain of The Summoner and he does not look kindly upon uninvited guests! Feudal Alloy PS4 — Digital Attu is an ordinary fish-controlled farmer robot who lives in a small cottage in sunflower fields. He had been living a simple but pleasant life until a bunch of outlaws attacked the village, stole their oil supplies and burnt his house. Fortunately, he managed to grab his old sword and fled into the woods… Figment PS4 — Digital A musical action-adventure set in the recesses of the human mind… Welcome to the world of Figment. A strange and surreal world a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads. Join Dusty and Piper on an adventure through the different sides of the mind. Guilty Gear PS4 — Digital (Out 5/16) First released in 1998, the legendary 2D fighting game Guilty Gear is back! Unleash furious attack chains with the speedy-as-ever Gatling combination, destroy your opponent and conclude the match immediately with the ‘Sakkai’, and more! The Padre PS4 — Digital (Out 5/16) Unravel the mystery of a missing cardinal by solving the riddle of a demonic power you did not expect to encounter. Face your inner demons and fight the power of evil while it seduces your soul. Play as the wittiest, pop-culture referencing priest in video game history and face an ultimate game over, if you make the angels cry you a river. A Plague Tale: Innocence PS4 — Digital, Retail Follow the grim tale of young siblings Amicia and Hugo, in a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, they must struggle to survive against overwhelming odds and find purpose in this brutal, unforgiving world. Quar: Infernal Machines PS VR — Digital (Out 5/15) Quar: Infernal Machines is a turn-based strategy game set in the world of Alwyd! Command cavalry to sweep the enemy’s flanks. Your soldiers are armed with weapons ranging from the humble rifle to heavy-automatic shotguns. Rely on your officers to keep up your troop’s morale and to call in deadly airstrikes. Rage 2 PS4 — Digital, Retail Rage 2 delivers a carnival of carnage where you can go anywhere, shoot anything, and explode everything. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. Dive headfirst into a dystopian world devoid of society, law, and order. Sniper Elite V2 Remastered PS4 — Digital, Retail In the dark days of the end of World War 2 amidst the ruins of Berlin, one bullet can change history… Elite sniper Karl Fairburne returns to the front line in the remaster of this award-winning stealth-action experience. Packed with new features, contemporary visuals and definitive content. Undead Horde PS4 — Digital (Out 5/15) Become a necromancer and raise the dead. Undead Horde is an action RPG and an RTS in an undead package. Command, lead, raze, loot, and fight your way through the lands of the living with your horde. Ultimately claim back the kingdom for the Undead Horde! The information above is subject to change without notice. Kiss Retrogamer Takeover Playlist Mac DeMarco – King of the Cowboys Detective Pikachu Original Soundtrack Binge Marathon Sale The Upside Tokyo Ghoul:re – Part 1 – Uncut Premieres Friday, 5/10 at 9pm ET/PT on Showtime Don’t miss the all day marathon on Saturday, 5/11 on Hallmark Movies & Mysteries PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  24. Playstation

    Flash Sale! Save up to 40% at PS Store

    This weekend’s going to be fun. Get your adrenaline pumping with road-gripping action in Ride 3 or seek a darker path and vanquish vile demons in Devil May Cry 5. Whether you’re craving a new challenge, or looking to capitalize on a big-name title, head on over to PS Store this weekend and enjoy savings up to 40 percent. Take a peek at the full list of titles below, this Flash Sale ends May 13 at 8 am PT. PS4 Games Title $Sale $Original 8-BIT ARMIES $14.99 $29.99 8-BIT HORDES $17.99 $29.99 8-BIT INVADERS! $17.99 $29.99 BATTLEFIELD V $29.99 $59.99 BATTLEFIELD V – DELUXE EDITION UPGRADE $9.99 $19.99 BATTLEFIELD V DELUXE EDITION $39.99 $79.99 BATTLEFIELD WORLD WAR BUNDLE $49.99 $99.99 CALL OF CTHULHU $29.99 $59.99 CONAN EXILES $29.99 $49.99 DEVIL MAY CRY 5 $39.59 $59.99 DEVIL MAY CRY 5 DELUXE EDITION $49.69 $69.99 DIVINITY: ORIGINAL SIN 2 – DEFINITIVE EDITION $38.99 $59.99 DREAMWORKS DRAGONS DAWN OF NEW RIDERS $23.99 $39.99 EA SPORTS BUNDLE $49.99 $99.99 EA SPORTS UFC 3 $11.99 $39.99 EA SPORTS UFC 3 DELUXE EDITION $17.99 $59.99 FARMING SIMULATOR 19 $34.99 $49.99 FARMING SIMULATOR 19 – PREMIUM EDITION $60.29 $89.99 FARMING SIMULATOR 19 – SEASON PASS $39.99 $49.99 FIFA 19 $17.99 $59.99 FIFA 19 CHAMPIONS EDITION $23.99 $79.99 FIFA 19 ULTIMATE EDITION $29.99 $99.99 GRIP $19.99 $39.99 GUACAMELEE! 2 $11.99 $19.99 GUACAMELEE! 2 – THE PROVING GROUNDS (CHALLENGE LEVEL) $1.39 $3.99 GUACAMELEE! 2 – THREE ENEMIGOS CHARACTER PACK $1.04 $2.99 GUACAMELEE! 2 COMPLETE $13.79 $22.99 LASER LEAGUE $8.99 $14.99 MADDEN NFL 19 $14.99 $59.99 MADDEN NFL 19 – HALL OF FAME EDITION $19.99 $79.99 MLB THE SHOW 19 $44.99 $59.99 MLB THE SHOW 19 DIGITAL DELUXE EDITION $74.99 $99.99 MLB THE SHOW 19 MVP EDITION $52.49 $69.99 MONSTER ENERGY SUPERCROSS 2 – SPECIAL EDITION $47.99 $79.99 MONSTER ENERGY SUPERCROSS-THE OFFICIAL VIDEOGAME 2 $35.99 $59.99 MOONLIGHTER $10.99 $19.99 MUDRUNNER – AMERICAN WILDS EDITION $19.99 $39.99 NBA LIVE 19: THE ONE EDITION $14.99 $29.99 NHL 19 $17.99 $59.99 NHL 19 LEGENDS EDITION $20.99 $69.99 NHL 19 ULTIMATE EDITION $23.99 $79.99 ONE PIECE WORLD SEEKER $41.99 $59.99 ONE PIECE WORLD SEEKER – DELUXE EDITION $71.99 $89.99 PAW PATROL: ON A ROLL $23.99 $39.99 RIDE 3 $24.99 $49.99 RIDE 3 – GOLD EDITION $39.99 $79.99 SNK HEROINES TAG TEAM FRENZY $29.99 $49.99 SPACE HULK BUNDLE $29.99 $59.99 TAIKO NO TATSUJIN: DRUM SESSION! $34.99 $49.99 TALES OF VESPERIA: DEFINITIVE EDITION $34.99 $49.99 THE HEAVY RAIN & BEYOND TWO SOULS COLLECTION $19.99 $39.99 THE SIMS 4 $7.99 $39.99 THE SIMS 4 DELUXE PARTY EDITION $9.99 $49.99 VAMPYR $23.99 $59.99 Note: All pricing is for U.S. only and subject to change. View the full article
  25. Last week, we asked you to look past the freakers of Days Gone and focus in on Deacon’s beloved bike. From catching air to racing down the broken road, here are our favorite shares sent in using #PS4share and #PSBlog: @NoviKaiba23 shared a detailed close up of Deacon riding. @RaoulWolff got some major air in this revved up shot. @TheFourthFocus caught Deacon doing some donuts in this overhead shot. It’s almost like Deacon is riding into the night sky in this celestial share by @gam3r5ara. Deacon takes in his beautiful bike in this colorful share by @ADJ_Playz. @ChritterGames races down the road amidst some snow flurries. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Days Gone – Deacon’s Bike Share by: 9am Pacific on Wednesday, May 8 Next week, we’re taking a closer look at our favorite freaker-fighting biker, Deacon St. John. While clearing nests and fighting hordes in Days Gone, share your best portraits of Deacon with #PS4share and #PSBlog for a chance to be featured. View the full article
  26. Down, but not out. This is how the elite soldiers of Tom Clancy’s Ghost Recon Breakpoint begin the latest entry in the storied military fiction franchise. For Breakpoint, Ubisoft is retaining the open-world freedom and co-op that made Ghost Recon Wildlands a success, while layering on deeper tactical nuance. We recently spoke with Ubisoft’s Nouredine Abboud, senior producer, and Emil Daubon, writer and military technical advisor, about Breakpoint’s new exotic terrain, stamina system, and casting Jon Bernthal as the main threat. Introducing Jon Bernthal as Cole D. Walker in the recent Ghost Recon Wildlands update ED: “One of the fundamental tenets that we were focusing on was a narrative-driven game in a shooter scenario. This theme of brother vs. brother is powerful in itself. In order to really capitalize on that feeling, we wanted to introduce the character at a time when he was actually your brother in arms. Players will have the opportunity to engage with this character as one of their compatriots as a fellow Ghost. Run some great missions, have some fun, and then a week later get this bombshell dropped on them, like ‘Wow, this is actually the nemesis in the next installment.'” NA: “By having Jon, we also believe that players are going to have a visceral, personal relationship, and maybe some of them will actually feel betrayed, which is the core of the concept of Ghost Recon: Breakpoint in terms of storytelling.” “In terms of gameplay, when you have a non-player character that you interact with, work with him on the mission, it kind of creates this bond. We saw this very strongly in the Sam Fisher Splinter Cell missions. People really felt this mission with somebody. This is what we wanted to recreate. So even above the story and cinematics, it’s really the thing of being behind enemy lines with [Cole D. Walker].” Play Video Play Video Cole D. Walker’s Motivation as Antagonist ED: “One thing to remember is that the Tom Clancy universe is steeped in this fundamental question of ‘what if?’, and then name your contingency. The questions that we’re asking are ‘what if a billionaire engineer with the best of intentions, creating machines to better humanity and the lives of the people on earth, lost control?’ What if this technology could be used for reasons other than the betterment of the humanity? Then on top of that, what if an element of highly trained, super elite operators found that this particular threat could be real and tried to devise plans to mitigate that threat? What could it look like? Ultimately the most important thing to remember is that Cole Walker’s character is at heart an ardent patriot, a believer in what is right, and what — in his mind — is right. So his motivation is to do the right thing. How that manifests is in this very complex and intricate narrative that’s going to unfold as you encounter this world, as you engage with it, as you investigate it.” New Terrain Variety and its Impact on Gameplay NA: “The terrain, the slopes, the wet areas are fatiguing and they can injure you. This is the main gameplay element that is going to change the way you approach situations. But it’s not only something you’re going to suffer. It’s also something you’re going to use. We have a feature called prone camo, where you basically cover your body with the mud and dirt, which helps you hide from enemies.” “…anything about the stamina is exactly what I said about the terrain – it’s not something that’s going to be negative or difficult, it’s more going to add tactical layers of how to approach a situation. Am I going to take the risk of going through a shortcut in terrain that is going to make me tired before I get [to my destination], or am I going to look for a vehicle… et cetera. You basically take the flow of Wildlands but you increase the tactical options that are available.” Play Solo, Co-op, and PvP on Day One NA: “…we’re going to [simultaneously] release the solo, co-op, and PvP. Everything you do in all three modes is going to improve your character. So you will improve your skills, your customization, your gear, and your weapons. So it’s not just the stealth gameplay that’s changing, all the gameplay is changing with this new capability of playing all three modes from day one.” Post-Launch Support Plans Include Raid, Volcano Setting NA: “We intend to keep growing this game over the next few years in terms of features, story, etc. For instance, since this game is taking place on an archipelago, we have a number of islands. This gives us the possibility of growing again and again the size of the world you’ll be playing with.” “I can give you one example, because it’s an island… we have a raid in this game. So you’ll be able to play with your buddies and go up against high-level enemies. The [trailer] showcases some of the landscapes that you’ll find in the raid. We have a landscape that showcases a volcano, lava, etc. This is one specific example of the freedom that is given to us and is going to have an impact on the storytelling, on feeling like a Ghost behind enemy lines, but also that you’re going to have a direct impact on the diversity of gameplay and our accountability of releasing content for many years to come.” Additional Gameplay Intel The game map is “significantly bigger” than Wildlands Fence breaching allows you to cut holes in some barriers. Shortcut! Drones can assist you with stealthy Sync Shot takedowns Vehicles are helpful for avoiding fatigue over harsh terrain Prone camo allows you to cover up with mud and avoid detection Injured teammates can be picked up and carried to safety Multiple difficulty options return Test your tactical know-how and marksmanship when Ghost Recon Breakpoint launches on PS4 October 4. View the full article
  27. Days Gone may have taken the Players’ Choice crown for April, but Mortal Kombat 11 wasn’t having it — NetherRealm’s newest entry in the legendary fighting franchise sits atop last month’s PlayStation Store download charts for PS4. Beat Saber, Job Simulator, and Superhot VR hold steady at the top of the PlayStation VR charts, while Apex Legends holds strong as the champion of Free-to-Play. Peruse the full charts below. PS4 Games 1 Mortal Kombat 11 2 Days Gone 3 World War Z 4 Borderlands: Game of the Year Edition 5 MLB The Show 19 6 Minecraft: PlayStation 4 Edition 7 Borderlands: The Handsome Collection 8 Call of Duty: Black Ops 4 9 Tom Clancy’s The Division 2 10 Sekiro: Shadows Die Twice PS VR Games 1 Beat Saber 2 Job Simulator 3 Superhot VR 4 Creed: Rise to Glory 5 Gun Club VR 6 Angry Birds VR: Isle of Pigs 7 Killing Floor: Incursion 8 Drunkn Bar Fight 9 Borderlands 2 VR 10 Rick and Morty: Virtual Rick-ality Free-to-Play Games 1 Apex Legends 2 Fortnite 3 World of Warships: Legends 4 Brawlhalla 5 Warface 6 Realm Royale 7 Pro Evolution Soccer 2019 Lite 8 H1Z1: Battle Royale 9 Dead or Alive 6: Core Fighters 10 DC Universe Online Free-to-Play PS4 Themes 1 Borderlands: The Handsome Collection Theme 2 Dying Planet Dynamic Theme 3 Tropical Skeleton Dance HiQ Dynamic Theme 4 The Walking Dead Collection – The Telltale Series – Theme 5 Legacy Dashboard Theme 6 Retro Ride Dynamic Theme 7 Tom Clancy’s The Division 2 – Dynamic Theme 8 Astonishing Cosmos Dynamic Theme 9 Assassin’s Creed Odyssey – New Dynamic Theme 10 Cyber City Alley HiQ Dynamic Theme View the full article
  28. Today’s State of Play broadcast was short but sweet! Watch the full show here if you didn’t see it live, then read the stories linked below for more details on each new reveal. What was your favorite announcement? State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
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